effects/env/water_splash_new.efx |
877 bytes |
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levelshots/redemption1.jpg |
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maps/redemption1.bsp |
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models/map_objects/bespin/chair.jpg |
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models/map_objects/bespin/chair.md3 |
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models/map_objects/bespin/chair_side.jpg |
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models/map_objects/bespin/thumbs.db |
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models/map_objects/force_holocrons/pull.md3 |
804 bytes |
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models/map_objects/force_holocrons/push.md3 |
804 bytes |
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models/map_objects/force_holocrons/speed.md3 |
804 bytes |
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models/map_objects/mp/force_pull.jpg |
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models/map_objects/mp/force_pull_glow.jpg |
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models/map_objects/mp/force_push.jpg |
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models/map_objects/mp/force_push_glow.jpg |
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models/map_objects/mp/thumbs.db |
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models/map_objects/nar_shaddar/fishglass.tga |
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models/map_objects/nar_shaddar/fishplants.tga |
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models/map_objects/nar_shaddar/fishtank.jpg |
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models/map_objects/nar_shaddar/fishtank.md3 |
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models/map_objects/nar_shaddar/light_wall.jpg |
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models/map_objects/nar_shaddar/light_wall.md3 |
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models/map_objects/nar_shaddar/light_wallglow.jpg |
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models/map_objects/nar_shaddar/thumbs.db |
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models/map_objects/nar_shader/plant.md3 |
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shaders/coruscant_sewers.shader |
9.18 KB |
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shaders/coruscant_topside.shader |
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shaders/docking_bay.shader |
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shaders/models.shader |
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shaders/players.shader |
97 KB |
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sound/chars/glykan/glykan001.mp3 |
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