Greetings JEDI and Community,
It has been quite some time since the 0.5.0 release (March 2, 2014), but after more than 10 years of existence, RPMod is still alive! Here comes a new update:
RPMod 0.5.1
JEDI servers have already been updated, but on your side you will also need to install the RPMod Client to benefit from improvements, new features, enhanced effects, bug fixes, improved user interface, etc.
If you already have RPMod 0.5.0 installed, the RPMod Launcher will perform this update automatically for you. Otherwise, please follow the instructions below.
Release notes:
- This is a minor version that brings a few bug fixes, improvements and new features, such as new "Physical Fitness" and "Force Attunement" powers, player settings sync (name, model, sabers, etc.), solid /rpmodel, new /rplock command, NPC holograms, and widescreen/high resolution support. You can discover the changes in full length in the Changelog.
- The RPMod Launcher has been updated with much improved Steam support as well as OpenJK support; a new Account tab lets you login with your RPMod account, and allows you to download community assets (server maps, player skins) from the Updates tab automatically. Partial updates also make downloads faster than ever.
- Documentation has been updated for Force Powers, Client Configuration and Server Configuration.
Installation for Windows:
- Prerequisites
- Installing RPMod
- Web Installer - downloads latest RPMod files from the web.
- OR - - Standalone Installer - includes all RPMod files for offline installation.
- Web Installer - downloads latest RPMod files from the web.
- Launching the game
- Always use the RPMod Launcher (in your Start menu or desktop) to launch RPMod, even if you are using Steam or OpenJK.
- If you are using external launchers, configure them with extra command line parameters: +set fs_game rpmod +set fs_basegame JEDI
Installation for Mac OS X:
- Prerequisites
- Installing RPMod
- Download the ZIP bundle
- Extract it in your GameData directory (usually under /Applications/Jedi Academy).
- Launching the game
- Launch Jedi Academy as usual. Note that the game may crash when disconnecting from a server.
Getting help:
Credits:
- Programmer:
Fabien Crespel (Soh Raun) - Ideas, suggestions, support:
The JEDI Community (www.jediholo.net) - Animations:
Vantus Fayden - Effects packaging and testing:
Ctathos Ederoi
Jared Quell
Aayla Vigil - Portions of code:
Open Jedi Project (OJP)
gSOAP Toolkit
OpenSSL - Partially included mods, with permission:
Dahlaine's UltimateWeapons
TK-231's Special Effects Mod V1 Base
Grab's High quality crosshairs/fonts/icons/radar/scope - BaseJKA code:
Raven Software, of course
Have fun with RPMod!